Category: N64

August 11, 2022 0

Why Breaking into Zelda’s Castle at Night is a Bad Idea

By retrogamingdev

The Legend of Zelda: Ocarina of Time’s world has lots of things we overlooked when we first played it years ago. But there was something I noticed in the castle at night time that was pretty interesting. Today we’re breaking down Hyrule Castle’s exterior, courtyard, and interior garden and all the odd things they contain.

November 1, 2021 0

Nintendo used to be GOOD at N64 Emulation

By retrogamingdev

Nintendo have developed internal N64 emulation solutions since 2002, and in the past they have usually been of a high standard, but somewhere along the way, things have declined. In this episode we take a closer look at the history and what went wrong.

July 9, 2021 0

ZELDA: Space World ’97 Experience – BETA Recreation

By retrogamingdev

Legend of ZELDA: Ocarina of Time Space World ’97 Experience! A BETA recreation by Zel & team taking the Zelda 97′ overdump + gigaleak and recreating the actual pre-release Zelda experience. Today we view and break down the long anticipated trailer!

May 29, 2018 0

Today in Gaming History – Superman for the N64

By nate

Superman for the N64 was developed and published by Titus Interactive and released in North America on May 29, 1999.  It is supposed to take place in a 3D recreation of Metropolis and consists of a couple types of gameplay