Doom 32X Resurrection 2.0 – Even More Improvements!

Doom 32X Resurrection 2.0 – Even More Improvements!

June 13, 2022 0 By retrogamingdev

Doom 32X Resurrection 2.0 – Even More Improvements!

Just when you think it can’t get any better. Welcome to 2.0!

Doom 32X Resurrection started when one of the authors of Resurrection, Vic contacted John Carmack on Twitter back in 2020, asking if he had any recollection of where the source code of the Sega 32X port of Doom might be. Carmack believed it had been long lost. Despite not owning a 32X at the time, Vic thought it would be a fun project to reconstruct the missing source code and improve upon it.

The original Jaguar Doom sources as released by Songbird Productions were chosen as a starting ground, to see what was missing in order to get the 32X support working again. It was here when Vic found out about the Calico project, which aims to bring the Atari Jaguar version to modern PC’s. As Calico’s code is primarily written in C, this helped providing cross-platform development. The 32X-specific code had to be reverse-engineered, and significant effort was made to balance the system between the two SH2 processors.

On October 17, 2021, the author of the port Vic highlighted the official release version 1.0 on his ongoing development thread.

Source: https://doomwiki.org/wiki/Doom_32X:_Resurrection